Closed GoogleCodeExporter closed 9 years ago
Units that do have wait and stop command, but don't need them:
- Energy storages
- Metal storages
- Targetting facility
- Fusion reactors
How about these:
- Air repair pad, does the stop/wait do something?
- Nuke and mininuke, what does the wait command do?
Anything more? Care about xtaids units in this regard?
Original comment by springjools
on 28 Apr 2013 at 12:50
All except 4 and 7 are fixed. 4 is not fixed because I cannot find the .bos
file for air plants, and 7 because while movement type can now be set on the
fly, there is not yet any way to detect when a pelican enter or leaves water.
Waiting for the right callins to be implemented by engine.
Original comment by springjools
on 10 Dec 2013 at 8:40
4) fixed except for Core T1 airlab. It won't obey the same command for some
reason. It also doesn't spin the pad when building.
Original comment by springjools
on 30 Jan 2014 at 7:25
4) is fixed in xta 9.735
7) is fixed in xta 9.737
8) is fixed a while ago
9) is also fixed a while ago
Original comment by springjools
on 20 Mar 2014 at 9:22
Original issue reported on code.google.com by
springjools
on 28 Apr 2013 at 12:20