Closed xtremexp closed 1 year ago
Update: partially fixed in 1.2.1 still some remaining textures with bad alignment.
Finally this painful bug is fixed, all textures are now correctly aligned.
DM-ArcaneTemple (Original):
DM-ArcaneTemple (Converted):
Polygons with Pan U/V values have bad texture alignement for Unreal 1/Unreal Tournament maps It can be really annoying to manually fix all textures unaligned afterwards.
DmFith converted to UT3 with unaligned texture :
Original t3d polygon surface data:
Converted to UT3 (with 1.25X scale):
Different tests to see how it works. TextureU and TextureV are used for texture scaling and rotation. Origin, PanU, PanV are used for texture position.
PanU=0, Origin=(0,0,0)![image](https://user-images.githubusercontent.com/11919600/210130903-862a9a48-1c39-42d2-9dab-b7eb29b2cab3.png)
PanU=16, Origin=(0,0,0)![image](https://user-images.githubusercontent.com/11919600/210130599-e5ffc1ec-9af5-438c-99ff-17fe00a284f5.png)
PanU=0, Origin=(-16,0,0)![image](https://user-images.githubusercontent.com/11919600/210130606-0821ae8b-43e8-4825-9cd3-8b6e4941a6e5.png)