Closed Sagatt closed 1 year ago
Some of the errors i got when trying to convert a DNF 2001 map
02:25:55 798 - SEVERE - Error parsing Line #65378 for !z1l1_1.t3d
02:25:55 800 - SEVERE - Current Actor Class: TriggerVolume Line:
02:25:55 802 - SEVERE - " TriggerType=TT_PlayerProximityAndLookUse"
02:25:55 803 - SEVERE - ERROR: No enum constant org.xtx.ut4converter.t3d.T3DTriggerVolume.TriggerType.TT_PlayerProximityAndLookUse
02:25:55 806 - SEVERE - Error parsing Line #65431 for !z1l1_1.t3d
02:25:55 808 - SEVERE - Current Actor Class: TriggerVolume Line:
02:25:55 810 - SEVERE - " TriggerType=TT_PlayerProximityAndLookUse"
02:25:55 811 - SEVERE - ERROR: No enum constant org.xtx.ut4converter.t3d.T3DTriggerVolume.TriggerType.TT_PlayerProximityAndLookUse
02:25:55 830 - SEVERE - Error parsing Line #69901 for !z1l1_1.t3d
02:25:55 832 - SEVERE - Current Actor Class: TriggerVolume Line:
02:25:55 834 - SEVERE - " TriggerType=TT_PlayerProximityAndUse"
02:25:55 835 - SEVERE - ERROR: No enum constant org.xtx.ut4converter.t3d.T3DTriggerVolume.TriggerType.TT_PlayerProximityAndUse
02:25:55 853 - SEVERE - Error parsing Line #72227 for !z1l1_1.t3d
02:25:55 855 - SEVERE - Current Actor Class: TriggerLight Line:
02:25:55 857 - SEVERE - " LightType=LT_StringLight"
02:25:55 858 - SEVERE - ERROR: No enum constant org.xtx.ut4converter.t3d.T3DLight.UE12_LightType.LT_StringLight
02:25:55 860 - SEVERE - Error parsing Line #72247 for !z1l1_1.t3d
02:25:55 862 - SEVERE - Current Actor Class: TriggerLight Line:
02:25:55 864 - SEVERE - " LightType=LT_StringLight"
02:25:55 865 - SEVERE - ERROR: No enum constant org.xtx.ut4converter.t3d.T3DLight.UE12_LightType.LT_StringLight
02:25:56 264 - SEVERE - Full export for !z1l1_1.u failed with ucc.exe batchexport :
02:25:56 266 - SEVERE -
02:25:56 268 - SEVERE - C:\Users\X\AppData\Local\UT-Converter>C:
02:25:56 271 - SEVERE -
02:25:56 273 - SEVERE - C:\Users\X\AppData\Local\UT-Converter>cd "C:\duke4\System"
02:25:56 275 - SEVERE -
02:25:56 277 - SEVERE - C:\duke4\System>ucc.exe batchexport !z1l1_1.u Texture pcx "C:\Users\X\Documents\UT4X-Converter\Converted\!z1l1_1\Temp\TEXTURE"
02:25:56 831 - WARNING - Failed to load a_switch.u with umodel testing with UCC
02:25:56 964 - SEVERE - Full export for a_switch.u failed with ucc.exe batchexport :
02:25:56 967 - SEVERE -
02:25:56 969 - SEVERE - C:\Users\X\AppData\Local\UT-Converter>C:
02:25:56 971 - SEVERE -
02:25:56 973 - SEVERE - C:\Users\X\AppData\Local\UT-Converter>cd "C:\duke4\System"
02:25:56 975 - SEVERE -
02:25:56 977 - SEVERE - C:\duke4\System>ucc.exe batchexport a_switch.u Sound wav "C:\Users\X\Documents\UT4X-Converter\Converted\!z1l1_1\Temp\SOUND"
02:25:57 350 - SEVERE - Full export for a_generic.u failed with ucc.exe batchexport :
02:25:57 352 - SEVERE -
02:25:57 354 - SEVERE - C:\Users\X\AppData\Local\UT-Converter>C:
02:25:57 357 - SEVERE -
02:25:57 359 - SEVERE - C:\Users\X\AppData\Local\UT-Converter>cd "C:\duke4\System"
02:25:57 361 - SEVERE -
02:25:57 363 - SEVERE - C:\duke4\System>ucc.exe batchexport a_generic.u Sound wav "C:\Users\X\Documents\UT4X-Converter\Converted\!z1l1_1\Temp\SOUND"
I've done pretty many modification to code to get something working. Was not as easy as expected.
Here is some test on DM-FutureThrill
You can try branch feature/dnf . There are still some issues (like texture scaling) but it works pretty well for now.
Where can i download that version of yours that works for DNF? I couldn't get your code to compile properly, can you share a compiled version?
Also, i'm trying to port the singleplayer maps from DNF, zone 1 and so on, i don't know if that makes any difference, and i'm currently using the restoration project build.
Thanks
Yes, believe it or not they were built on top of Unreal Tournament 99, on UE1, with little to no changes to the very first version, i suppose it wouldn't be very hard to make a compability patch, no?