For now, movers are converted into the original mover/brush actor and a staticmesh actor with a default shape.
After, user have to convert manually each brush into the right shape and apply it to the staticmesh actor.
This can take quite a long time for maps with 20/40 + mover.
[ ] Convert mover brushes into .obj staticmesh file format so they can be imported easily into UE4
[ ] Replace the current default mesh with the right shape for StaticMesh actor in UT4
For now, movers are converted into the original mover/brush actor and a staticmesh actor with a default shape. After, user have to convert manually each brush into the right shape and apply it to the staticmesh actor. This can take quite a long time for maps with 20/40 + mover.