Description:
http://www.opengl.org/registry/specs/ARB/depth_clamp.txt
OpenGL specification 3.1 introduce a feature, depth clamp. It allows application disable the near plane.
But in recent implementation, we *need* w is positive for correct interpolation.
Design and implements a robust algorithm works on *arbitary* w-component.
Original issue reported on code.google.com by wuye9036 on 17 Jul 2011 at 1:37
Original issue reported on code.google.com by
wuye9036
on 17 Jul 2011 at 1:37