Just downloading and opening the xUnit.devices.sln solution file on the latest VS Mac yields the following error on xunit.runner.devices:
Load Failed: Project does not support framework '_,Version=10.0'
Playing around with the target frameworks in the csproj just changes the version number (if monoandroid80 comes first, it's version 8.0, and if xamarinios10 comes first it's version 1.0).
To avoid the XY problem, the reason I'm trying to compile is so that I can step through to see why my Xamarin Android runner discovers no tests (see #64), while the iOS one from the same testing sources does (as does .net core). So if I get an answer to that, I won't need to compile anymore but this is still an interesting piece of info I think.
Just downloading and opening the xUnit.devices.sln solution file on the latest VS Mac yields the following error on xunit.runner.devices:
Playing around with the target frameworks in the csproj just changes the version number (if monoandroid80 comes first, it's version 8.0, and if xamarinios10 comes first it's version 1.0).
To avoid the XY problem, the reason I'm trying to compile is so that I can step through to see why my Xamarin Android runner discovers no tests (see #64), while the iOS one from the same testing sources does (as does .net core). So if I get an answer to that, I won't need to compile anymore but this is still an interesting piece of info I think.