xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
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Implement second pass (boxes and enemies) #12

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

The algorithm makes two passes over the stage to fill it. This issue takes care of implementing the second, that includes turtles, goombas, piranhas, cannons, boxes, coins...

Note that it doesn't mean we need to get the odds right; that's for another issue. This is just about making sure the functions are there and working.

At the moment of opening this issue, there is nothing done in this regard.

xurxodiz commented 12 years ago

We might (most surely) scrap the two-pass idea entirely. But the functions produced here to place enemies, coins, etc are salvageable.

This issue will be closed now, but its spiritual successor is #17.