My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
The algorithm makes two passes over the stage to fill it. This issue takes care of implementing the second, that includes turtles, goombas, piranhas, cannons, boxes, coins...
Note that it doesn't mean we need to get the odds right; that's for another issue. This is just about making sure the functions are there and working.
At the moment of opening this issue, there is nothing done in this regard.
The algorithm makes two passes over the stage to fill it. This issue takes care of implementing the second, that includes turtles, goombas, piranhas, cannons, boxes, coins...
Note that it doesn't mean we need to get the odds right; that's for another issue. This is just about making sure the functions are there and working.
At the moment of opening this issue, there is nothing done in this regard.