Closed xurxodiz closed 12 years ago
Issue #7 has really rocked our world with the Markov approach. Designing a new chunk with the hill in it is a matter of adding a new state. This is kinda cool and smooth, leaving this issue not really a problem.
For the moment, we'll leave hills out of the first iteration of the automaton being discussed in #16. We can always go back and extend the algorithm to include this kind of chunk with little extra work.
We will close this issue to continue it in #9, so all of the discussion about tentative elements is centralized there.
Extra hills (beyond the ground) are common places to have coins, enemies or just decorate. How do they fit in our algorithm design?