Closed xurxodiz closed 12 years ago
It could be interesting to not only analyze architecture and technical details, but reserve a chapter for design lessons learnt from the state transitions and the player clustering.
Renamed to "Sections of the report" ("Report" was too generic, we already have a label for that).
Average number of pages is 130, I think we could aim for 100 and call it a day.
Suggestion for rundown of the sections follows (pretty similar to the article):
Add another one for a user manual on ant commands?
Consultation of the suggestions PDF at the uni's website has given us other possible sections: Methodology, Theoretical Fundaments, State of the Art, Glossary. Also, include the schematics at the end, along with the CIG paper.
Closing, we have something to work with now.
A report has to be delivered for the thesis presentation.
We should find out:
a) number of pages b) other requisites.