xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
2 stars 1 forks source link

Level saving #2

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

So far, PlayerDataRecorder stores no record of the level played. (That presents a gaping hole since, you know, we are supposed to be generating and adapting them, so it would be helpful to track their evolution.)

But to implement that, however, we need to first decide on a storage format for the levels, which probably means we need to decide (or at least get an idea) on how are we going to evolve them after.

xurxodiz commented 12 years ago

CIG has made the main branch now, so this issue has been put on hold for the moment.