xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
2 stars 1 forks source link

Create distributable package #21

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

If we want data for the clustering algorithm (see #8) we need users to play the game. We should create a extremely user-friendly zip package. That package should contain:

Triple check the working condition for the three operating systems.

xurxodiz commented 12 years ago

In Linux, the steps seem to be:

  1. unzip
  2. cd bin
  3. java bin.dk.itu.mario.engine.Play
  4. Txt-files are produced in the bin folder
xurxodiz commented 12 years ago

Done deal.