xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
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Generate clusters #25

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

Once we have the data from #22 and the clustering algorithm from #24, feed one to the other. Get the clusters and centroids.

xurxodiz commented 12 years ago

The framework's basic test levels lacks several characteristics (mainly, all enemies except goombas, and gaps).

Therefore, the following variables need to be excluded from the clustering since they are always zero:

xurxodiz commented 12 years ago

Finished with commit c117c93. File ClusterGenerator.java uses EM to read the arff file and output three clusters, saved in the Clusterer classfile clusters.dat.