My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
The automaton fills the stage and then we superpose the ending platform over the last part. This means that sometimes, we get enemies, boxes, coins, etc in that platform.
We need to clean that when we build and place the exit. Cleanse the wound before the bandaid, if you will.
The automaton fills the stage and then we superpose the ending platform over the last part. This means that sometimes, we get enemies, boxes, coins, etc in that platform.
We need to clean that when we build and place the exit. Cleanse the wound before the bandaid, if you will.