xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
2 stars 1 forks source link

Methodology and implementation #35

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

How did we do it? What were the design choices? Why did we opt for that way? How did we organize everything? What were we trying to achieve or obtain by taking that route?

xurxodiz commented 12 years ago

Implementation has been merged with results (see #34). Methodology is now split in two subsections: clustering and FSM.

xurxodiz commented 12 years ago

I think this is fine already.