My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
How did we do it? What were the design choices? Why did we opt for that way? How did we organize everything? What were we trying to achieve or obtain by taking that route?
How did we do it? What were the design choices? Why did we opt for that way? How did we organize everything? What were we trying to achieve or obtain by taking that route?