Closed xurxodiz closed 12 years ago
Thing is, not only the transitions, but perhaps the whole grammars could be evolved from levels, bootstrapping the whole process.
Players play levels and evaluate them. Then genetic magic happens, and they are Markov-chained back to automata and then to grammars.
Cool, but probably won't have time. There are some other cool, quicker to check, terrains to explore.
Setting the transition values is complicated, needs quite the fine-tuning. Could we try evolving them with a genetic algorithm?