xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
2 stars 1 forks source link

Mix the automata #39

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

If we have grammars from #36, nicely defined, we can use the percentages of membership from the clusters to mix automatons, evolving them to make them perfectly for for the player.

xurxodiz commented 12 years ago

Name changed to "Mix" instead of "evolve". Can we figure out to intermingle them? Perhaps each automata generates a chain of states, in a fenotype fashion, and we can mix them according to the percentages. Or we can create phantom jumps between states in the different automata, and have a random probability of phasing from one to another.

xurxodiz commented 12 years ago

58 and #60 have been born from this, to take care of trace mixing and phantom transitions. New ideas for profile mixing will sprout their own issues, so I'm closing this one.