My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
Elements in the grammar should become implementers of the State interface. they can either be DummyStates or WorkerStates, depending on if they actually build the scene of just transition through their chain.
WorkerStates might be Enums, as States of yesteryear used to be.
(Continuing work from #36)
Elements
in the grammar should become implementers of theState
interface. they can either beDummyState
s orWorkerState
s, depending on if they actually build the scene of just transition through their chain.WorkerStates might be Enums, as States of yesteryear used to be.