xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
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Adapt chunks to fixed length #46

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

For the algorithm, it would be very convenient to have all chunks to a fixed length of 2. We can predict how many iterations we need to fill a level of a given length. That also ensures that the WorkerState genotype of any two levels of the same length has also the same length. It enables us to use genetic shenanigans.