xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
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Desiging an automaton for each cluster #47

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

Continuing work from #16, related to #29.

Each cluster will have its own automaton. Design a level flow for each one and write the grammar/automaton accordingly (states, odds).

xurxodiz commented 12 years ago

Now assuming control of #20 as well.

xurxodiz commented 12 years ago

Just to be clear, where in the title says automata, it means schematics.

xurxodiz commented 12 years ago

If things worked as planned and mentioned in other issues (#59), perhaps we will only have to write a speeder and a explorer schematic. Magic and percentage clustering will do the rest for mixing them up for those in the middle.

xurxodiz commented 12 years ago

Let's split this issue into #61 and #62.