xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
2 stars 1 forks source link

Implement the list of chunks #48

Closed xurxodiz closed 12 years ago

xurxodiz commented 12 years ago

Right after #47 or simultaneously, implement chunk functions if they are needed.

This closes and succeeds #9 and #17

xurxodiz commented 12 years ago

Name changed to reflect new role as code counterpart to #68.