My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
The criteria for which position to put them, x or x+1, is to pick the even number.
That creates a situation in which when stomping on an enemy, you spring directly onto the next one. That's fun, but also uncontrollable. Besides, sometimes you spring into a gap :(
The criteria should place the enemy randomly between x and x+1.
The genes for enemy place them in a two-block.
The criteria for which position to put them,
x
orx+1
, is to pick the even number.That creates a situation in which when stomping on an enemy, you spring directly onto the next one. That's fun, but also uncontrollable. Besides, sometimes you spring into a gap :(
The criteria should place the enemy randomly between
x
andx+1
.