xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
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Implement phantom transitions #60

Closed xurxodiz closed 11 years ago

xurxodiz commented 12 years ago

This approach works on some (dummy) states having the same name between the speeder and explorer schematics. Per cluster membership percentages (we really need a nickname for those, btw), jump between picking one transition or the other. See what happens.

This is the opposite, more complex, alternative to #58.

xurxodiz commented 12 years ago

Quick way to do this: for each state we order the automata randomly according to odds. Then we try to get the dummy from each them until we get a success, and derive from there.