My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
Perhaps it's possible to use player evaluation data to construct new levels. Scores given to old levels can lead us to mix their traces, or to evaluate the grammars from whence they came for phantoming.
Perhaps it's possible to use player evaluation data to construct new levels. Scores given to old levels can lead us to mix their traces, or to evaluate the grammars from whence they came for phantoming.