xurxodiz / MarioLevels

My entry for the Mario AI Championship 2012, implementing adaptive procedural level generation. Holds 1st place at the all-time points and percentage tally.
MIT License
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Identify the four different clusters #73

Closed xurxodiz closed 11 years ago

xurxodiz commented 12 years ago

Now that we know that there are FOUR LIGH-- clusters, what does each one represent?

Take the results from the clustering, make a nice table, and let's see what it entails.

xurxodiz commented 12 years ago

Four are too different to discern and associate to player profiles. I say we make just three like in the beginning, or even simplify it down to two, to abstract it out a bit and ease the design of the grammars.

xurxodiz commented 11 years ago

Let's leave it at two, as a prototype.