Closed xurxodiz closed 12 years ago
If we take the finite automaton approach (see #7), adding states is easier, and for the easy B option of classifying into labels, adding/modifying the probabilities by hand is smooth. So even though we should start small, it's less of a big deal adding new things.
Takes over from #15. Tentative elements not currently implemented are:
This issue is quite closely related to #16.
Closed, work continues in #48.
As we traverse the level filling the blanks, there are so many chunks we could include. Some of them have to be more "fine-tailored" by the designer, since they are messy to leave to randomness (say, a gap you need to jump with help of specifically placed blocks).
Moreso, every extra chunk is another probability to generate (see #8), complicating the algorithm.
Alas, we have a time limit so we need to draw the line somewhere. Figuring that line is what this issue is about.