Closed GoogleCodeExporter closed 9 years ago
Thanks for reporting this. The spec is a bit unclear on what happens with
program objects which are not in use, but clearly we should not always be
calling unlink() in detachShader().
Original comment by nicolas....@gmail.com
on 3 Oct 2011 at 12:29
Attached test case.
Correct behavior should be two solid triangles on the screen. If only one
triangles appears or two triangles appear but are flashing, something is wrong.
Original comment by ilm...@google.com
on 3 Oct 2011 at 6:47
Attachments:
Simply removing the unlink() call seems to fix the issue and I found no
regressions so far. We'll do some further reviewing and testing and get this
resolved soon. Thanks for the test case.
Original comment by nicolas....@gmail.com
on 3 Oct 2011 at 7:35
Fixed in r781.
Original comment by nicolas....@gmail.com
on 4 Oct 2011 at 6:59
Original issue reported on code.google.com by
ilm...@google.com
on 3 Oct 2011 at 10:12