Closed GoogleCodeExporter closed 9 years ago
The glFinish implementation was modified before to be able to deal with
unsuccessful query creations and lost devices. I've inspected it once more and
couldn't notice anything that could cause a crash.
The crash appears to happen within the Direct3D runtime itself, and only on
64-bit builds of Firefox? This might be a driver bug. Is it only occurring with
the Intel graphics chips?
Original comment by nicolas....@gmail.com
on 19 Oct 2011 at 3:33
Indeed, the crash seems to only occur in 64bit, so it makes sense to believe
it's a Win64-only bug in the D3D9 runtime.
The bug reporter has a Intel GPU but that's only 1 person so not enough data to
conclude that it's Intel-specific.
Original comment by jacob.be...@gmail.com
on 19 Oct 2011 at 7:05
[deleted comment]
We've rewritten the glFinish code to use blocking event queries in r807. This
is much simpler than our previous approach and will hopefully avoid the driver
issue. Please try to repro in r808 or later.
Original comment by dan...@transgaming.com
on 26 Oct 2011 at 2:58
Original issue reported on code.google.com by
jacob.be...@gmail.com
on 16 Oct 2011 at 6:05