New restrictions were added to WebGL limiting the nesting level of structs.
These restrictions need to be implemented in the ANGLE shader translator when
compiling to the WebGL spec.
Original issue reported on code.google.com by kbr@chromium.org on 26 Oct 2011 at 10:39
Original issue reported on code.google.com by
kbr@chromium.org
on 26 Oct 2011 at 10:39