Closed GoogleCodeExporter closed 9 years ago
Thanks for reporting this. I quickly found the actual bug: We're using the
shader constant's register index as the sampler index. This turns out to be
correct for pixel shaders, but not for vertex shaders. There's a
ID3DXConstantTable::GetSamplerIndex method to retrieve the actual index.
So this should be easy to fix...
Original comment by nicolas....@gmail.com
on 12 Nov 2011 at 4:49
Original comment by nicolas....@gmail.com
on 14 Nov 2011 at 9:12
Should be fixed in r880.
Original comment by nicolas....@gmail.com
on 14 Nov 2011 at 9:22
Original issue reported on code.google.com by
mrs...@gmail.com
on 11 Nov 2011 at 1:15Attachments: