What steps will reproduce the problem?
Render line primitives with touching end points using additive blend.
What is the expected output?
See "reference-ipad.png". This is a screenshot from a test application running
on an iPad device.
What do you see instead?
Moire/aliasing artifacts manifesting as bright dots. See "angle.png" .
What version of the product are you using? On what operating system?
SVN revision 889
Please provide any additional information below.
GLES2 does not draw the last pixel in a line primitive. Under DirectX9 this is
controlled by D3DRS_LASTPIXEL render state, default value is TRUE.
The fix is very simple (attached).
Original issue reported on code.google.com by yur...@gmail.com on 24 Nov 2011 at 1:21
Original issue reported on code.google.com by
yur...@gmail.com
on 24 Nov 2011 at 1:21Attachments: