Closed GoogleCodeExporter closed 9 years ago
This is essentially the expected behavior. It seems unlikely that it will be
possible to provide finer grained information about guilty or innocent contexts
on top of D3D's device loss error codes. apatrick had a suggestion that
specifically testing for D3DERR_DEVICEHUNG may allow detection of the device
guilty of provoking the reset; this should be tested.
Original comment by kbr@chromium.org
on 6 Dec 2011 at 1:03
Yes, as Ken stated, this is the intended behaviour. I don't believe the
DEVICEHUNG error will be useful as it will not allow us to determine which GL
context caused the problem -- just that one of the contexts may have caused a
problem. (This is because all the GL contexts share the same D3D device).
Original comment by dan...@transgaming.com
on 6 Dec 2011 at 3:45
Original comment by c...@chromium.org
on 7 Dec 2013 at 4:07
Original comment by geofflang@chromium.org
on 10 Dec 2013 at 3:50
Works as intended.
Original comment by c...@chromium.org
on 31 Jan 2014 at 8:14
Original issue reported on code.google.com by
d...@sherk.me
on 6 Dec 2011 at 12:38