Closed swanilee closed 4 months ago
Describe the bug If the *.ply blueprint is loaded, loaded object is continueously blinking. Then, play mode or rendering result is now shown that problem.
To Reproduce Steps to reproduce the behavior:
- Go to 'InCameraVFX project'
- Load *.ply as blueprint
- Click & Drag 'loaded ply blueprint' to display.
- See error
Screenshots ( video file ) https://github.com/xverse-engine/XV3DGS-UEPlugin/assets/26716759/9cc500f5-e427-4ce9-bc41-35d5b7198e3a
Desktop (please complete the following information):
- OS: Windows 10
- Version: 21H2
- UE version: 5.3.2
- NVIDIA driver version: 546.29 ( RTX GPU 2080ti )
We fixed flickers in the just released v1.1.2 version, please try again and contact me if there are any bugs
Thank you for your consideration. Then, I tested new version today. (v1.1.2) I found that flickers was still happening. Could you check it out ?
And I wonder , Is it right that plugin version seems like "1.0" after changing the new release version.
My desktop version and setting is the same as above before. ( OS: Windows 10 Version: 21H2 UE version: 5.3.2 NVIDIA driver version: 546.29 ( RTX GPU 2080ti ) .. so on)
Thank you.
And I wonder if flickers still happening if it is an empty level without any post-processing volume?
If it is convenient, please email the contents of folder doguri to guanmengxiang@xverse.cn so that we can fix this bug soon.
Thank you
Thank you for your consideration. Then, I tested new version today. (v1.1.2) I found that flickers was still happening. Could you check it out ?
And I wonder , Is it right that plugin version seems like "1.0" after changing the new release version.
My desktop version and setting is the same as above before. ( OS: Windows 10 Version: 21H2 UE version: 5.3.2 NVIDIA driver version: 546.29 ( RTX GPU 2080ti ) .. so on)
XV3ds_vfx_test_new.-.Unreal.Editor.2024-02-20.13-54-01.mp4 Thank you.
And I wonder if flickers still happening if it is an empty level without any post-processing volume?
@lxk121lalala @daydreamerguan
Well, I don't know exactly the reason that came from ray tracing. When I made the project with VFXCamera , I set no mark with ray tracing.
In empty level setting, the flicker doesn't appear.
Just in case, I tested other ply file from polycam website, then the same problem was shown.
Try to add a nDisplay root actor and the flicker will start again. It has something to do with how nDisplay renders in editor. When i disable realtime or delete the nDisplay actor it stops.
Describe the bug If the *.ply blueprint is loaded, loaded object is continueously blinking. Then, play mode or rendering result is now shown that problem.
To Reproduce Steps to reproduce the behavior:
Screenshots ( video file ) https://github.com/xverse-engine/XV3DGS-UEPlugin/assets/26716759/9cc500f5-e427-4ce9-bc41-35d5b7198e3a
Desktop (please complete the following information):
OS: Windows 10
Version: 21H2
UE version: 5.3.2
NVIDIA driver version: 546.29 ( RTX GPU 2080ti )