A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
I have a CineCameraActor correctly rendering depth of field for the rest of the scene (UE 5.3), but not for the splats. As I change the focus distance, the splat pops into focus all at once. Is this the expected behaviour?
Thanks for this awesome plugin.
I have a CineCameraActor correctly rendering depth of field for the rest of the scene (UE 5.3), but not for the splats. As I change the focus distance, the splat pops into focus all at once. Is this the expected behaviour?