Open Aeromix opened 2 months ago
Can confirm for launcher, source and binary build
It is an issue with Hardware Ray Tracing. When you set r.RayTracing=False
they work again.
Would be great to have that fixed!
LogShaderCompilers: Warning: Failed to compile Material /Engine/Transient.M_GS_relight for platform PCD3D_SM6, Default Material will be used in game.
/Engine/Generated/Material.ush:3466:30: warning: implicit truncation of vector type [-Wconversion]
PixelMaterialInputs.Opacity = Local12;
^
error: validation errors
zzz.dxil:4483:5: error: Opcode Discard not valid in shader model lib_6_6(closesthit).
note: at 'call void @dx.op.discard(i32 82, i1 true)' in block '#28' of function '?MaterialCHS@@YAXUFPackedMaterialClosestHitPayload@@UFRayTracingIntersectionAttributes@@@Z'.
zzz.dxil:4469:5: error: Opcode Discard not valid in shader model lib_6_6(closesthit).
note: at 'call void @dx.op.discard(i32 82, i1 true)' in block '#26' of function '?MaterialCHS@@YAXUFPackedMaterialClosestHitPayload@@UFRayTracingIntersectionAttributes@@@Z'.
Validation failed.
D3DCompileToDxil failed. Error code: Unspecified err0r (0x80004005).
MaterialEditorStats: Error: [SM6] /Engine/Generated/Material.ush:3466:30: warning: implicit truncation of vector type [-Wconversion]
PixelMaterialInputs.Opacity = Local12;
^
MaterialEditorStats: Error: [SM6] error: validation errors
MaterialEditorStats: Error: [SM6] zzz.dxil:4483:5: error: Opcode Discard not valid in shader model lib_6_6(closesthit).
MaterialEditorStats: Error: [SM6] note: at 'call void @dx.op.discard(i32 82, i1 true)' in block '#28' of function '?MaterialCHS@@YAXUFPackedMaterialClosestHitPayload@@UFRayTracingIntersectionAttributes@@@Z'.
MaterialEditorStats: Error: [SM6] zzz.dxil:4469:5: error: Opcode Discard not valid in shader model lib_6_6(closesthit).
MaterialEditorStats: Error: [SM6] note: at 'call void @dx.op.discard(i32 82, i1 true)' in block '#26' of function '?MaterialCHS@@YAXUFPackedMaterialClosestHitPayload@@UFRayTracingIntersectionAttributes@@@Z'.
MaterialEditorStats: Error: [SM6] Validation failed.
MaterialEditorStats: Error: [SM6] D3DCompileToDxil failed. Error code: Unspecified error (0x80004005).
EDIT: I saw it working for about 1-2seconds, when opening the material. EDIT2: Added ShaderDebugInfo M_GS_relight_f2545c38a0e0f31d.zip
I just downloaded the "XV3DGS-v1.1.3-ue5.3" release package and am using it in a source build of 5.3.2.
I notice the splats show up and work, but the opacity custom code node is throwing errors on my end.
If I make opacity 1 or either the con_o input, I see the splat incorrectly, so i know everything else is working, except the material.
Any help would be appreicated! Thank you!
-Brandon