You can't have two objects under the same light source one casting shadow the
other not casting it.
MObject3d should then need a enableShadow() method.
See http://forum.maratis3d.com/viewtopic.php?id=734
Original issue reported on code.google.com by hkwareho...@gmail.com on 20 Aug 2013 at 6:27
Original issue reported on code.google.com by
hkwareho...@gmail.com
on 20 Aug 2013 at 6:27