Physics shapes and objects associated with an entity are never deleted.
It is expected that:
* deleting an entity
* deleting the MPhysicsProperties of an entity
* creating new MPhysicsProperties of an entity
should completely remove the real physics shape and objects managed by Bullet
associated with the entity.
Forum thread: http://forum.maratis3d.com/viewtopic.php?id=823
Original issue reported on code.google.com by hkwareho...@gmail.com on 12 Oct 2013 at 12:58
Original issue reported on code.google.com by
hkwareho...@gmail.com
on 12 Oct 2013 at 12:58