xxbokusu / BuyAll

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[Unity]通常のビルドはできるがDevelopment Buildはコケる(;;) #2

Open xxbokusu opened 4 years ago

xxbokusu commented 4 years ago
Failed running "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\noa\Documents\GitHub\BuyAll\Assets\..\Temp\emcc_arguments.resp"

stdout:
stderr:WARNING:root:--separate-asm works best when compiling to HTML. Otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js' file. [-Wseparate-asm]
warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
error: unresolved symbol: ConsoleLogAborting compilation due to previous errors | undefinedTraceback (most recent call last):
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 10, in <module>
    python_selector.run(__file__, profile=True)
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\python_selector.py", line 43, in run
    sys.exit(run_by_import(filename, main) if on_allowed_version() else run_by_subprocess(filename))
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\python_selector.py", line 13, in run_by_import
    return getattr(importlib.import_module(os.path.basename(filename)), main)()
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1611, in run
    final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2009, in emscripten
    call_emscripten(cmdline)
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2340, in _main
    temp_files.run_and_clean(lambda: main(
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 93, in run_and_clean
    return func()
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2345, in <lambda>
    DEBUG=DEBUG,
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2251, in main
    temp_files=temp_files, DEBUG=DEBUG)
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 99, in emscript
    glue, forwarded_data = compiler_glue(metadata, settings, libraries, compiler_engine, temp_files, DEBUG)
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 226, in compiler_glue
    glue, forwarded_data = compile_settings(compiler_engine, settings, libraries, temp_files)
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 532, in compile_settings
    cwd=path_from_root('src'), error_limit=300)
  File "C:\Program Files\Unity\Hub\Editor\2018.2.5f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py", line 132, in run_js
    raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])
Exception: Expected the command ['C:/Program Files/Unity/Hub/Editor/2018.2.5f1/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\compiler.js', 'C:\\Users\\noa\\AppData\\Local\\Temp\\tmpga1nk7.txt', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Audio.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Cursor.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Eval.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\FileSystem.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Logging.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Profiler.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\SystemInfo.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\UnetWebSocket.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Video.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebCam.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebGL.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebRequest.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2018.2.5f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
xxbokusu commented 4 years ago
Exception: Failed building WebGL Player.
UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:425)
UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:474)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:937)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
xxbokusu commented 4 years ago
Build completed with a result of 'Succeeded'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)