Open GoogleCodeExporter opened 9 years ago
Yes it is. The diffuse color defined in a material is used to modulate
corresponding texels. So when texturing and shading are both enabled, the final
color of a fragment is calculated as this: fragmentColor = materialColor *
texel.
Original comment by Humu2...@gmail.com
on 18 Mar 2014 at 2:11
Original issue reported on code.google.com by
laurent....@fabzat.com
on 18 Mar 2014 at 8:54Attachments: