Closed y0014984 closed 1 year ago
"Land_Portable_generator_F" --> "$STR_A3_cfgVehicles_Land_Portable_generator_F0" "Land_PowerGenerator_F" --> "$STR_A3_CfgVehicles_Land_PowerGenerator_F0" "Land_MobileRadar_01_generator_F" ---> "$STR_A3_C_CfgVehicles_Land_MobileRadar_01_generator_F0" "Land_PortableGenerator_01_sand_F" --> "$STR_A3_C_CfgVehicles_Land_PortableGenerator_01_sand_F0" "Land_PortableGenerator_01_black_F" --> "$STR_A3_C_CfgVehicles_Land_PortableGenerator_01_black_F0" "Land_PortableGenerator_01_F" --> "$STR_A3_CfgVehicles_Land_PortableGenerator_01_F0"
@GermanHydrogen could you please review my changes? I think I could address all issues and also fixed some findings from my tests in dedicated multiplayer.
Introduction
Merging this pull request will add basic Zeus/Curator support to the Advanced Equipment for Arma 3 mod. Basic support means that you can add all assets via Zeus like you can do via Eden Editor. Also all parameters like battery level or power status should be available. Last but not least connections for power and network should be available. Also all modules should be usable for example to create files, folders, users and so on. In a later stage advanced Zeus support would allow additional manipulation like manipulating an existing filesystem and so on.
Todo's
hint
andsystemChat
with BIS_fnc_showCuratorFeedbackMessage or BIS_fnc_curatorHintKnown Bugs