If the Zeus UI dialog for a specific entity is open very long, the fuel and battery levels will still show the levels when the dialog is opened. They will not be updated, even if the device is running. So you wont see any changes. We could update regulary the levels so the Zeus player will see the changes but this could conflict with the attempt to change the level. Player changes the slider and it slider will jump back to it's real position. For that to prevent we could add an information to tell that the vaules are outdates and that the player can update the shown level by hitting an update button. Or we could update automatically the levels until the player manually grabs the slider controls. This will stop the automatic update and will show a button to reanable the automatic update. Need to think about what would be best solution.
If the Zeus UI dialog for a specific entity is open very long, the fuel and battery levels will still show the levels when the dialog is opened. They will not be updated, even if the device is running. So you wont see any changes. We could update regulary the levels so the Zeus player will see the changes but this could conflict with the attempt to change the level. Player changes the slider and it slider will jump back to it's real position. For that to prevent we could add an information to tell that the vaules are outdates and that the player can update the shown level by hitting an update button. Or we could update automatically the levels until the player manually grabs the slider controls. This will stop the automatic update and will show a button to reanable the automatic update. Need to think about what would be best solution.