Open StephanieSunshine opened 3 weeks ago
@StephanieSunshine I haven't really looked into KDE's HDR support so I'm not too sure to be honest, but I suppose so?
Can you make tests like this?
property var hdrTexture: ShaderEffectSource {
sourceItem: Image {
source: "qrc:/path/to/your/hdr_image.exr" // Use an HDR image format like EXR
width: 800
height: 600
fillMode: Image.PreserveAspectCrop
}
format: ShaderEffectSource.RGBA16F // Use a high-bit-depth format
live: true
}
(or make your own GLSL shader that somehow shows HDR?)
Probably either 16F or 32F ShaderEffectSource.RGBA16F ShaderEffectSource.RGBA32F
https://doc.qt.io/qt-6/qml-qtquick-shadereffectsource.html#format-prop
Would it be possible to use the new HDR capabilities of KDE to enable shaders in HDR?