Closed Tippit closed 9 years ago
You should to add a button or a toolbar by yourself.
In fact I do not know how to handle the event when the user press the button to make a call to UIImagePickerController
Do you mean that you want to know how to use the UIButton?
I want to know where i can make the call to UIImagePickerController, CLEffectTool , setup or applyEfect ?
the answer should be simple I'll get some more. sorry for the inconvenience
Currently I created a blend effect with the wrapper library GPUImage, I offer filter images from my toolbar (it is in the bundle file) but I want to load an image from my photo album rather than the bundle.
In other words you have an image in the editor and you want to add a second image from your photo album, I like to know how to add this second picture after having created a button for this feature
And so did you try what code?
my toolbar contains only one button to call
UIAlertController alertController * = [UIAlertController alertControllerWithTitle: nil message: nil preferredStyle: UIAlertControllerStyleActionSheet]; I placed in - (UIImage ) applyEffect: (UIImage ) Image :-(
So what is the problem? How do it become if you try changing to setup?
Thank's Yackle :)
Best regards, Claude Bezeaud.
Le 9 août 2015 à 12:33, Sho Yakushiji notifications@github.com a écrit :
Closed #114.
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Hi,
From CLEffectTool I use filters category GPUImageDissolveBlendFilter from GPUImage (I need the sliders for minxing two images) I would like the user to choose an image from its library to use as a filter overlay. how to open UIImagePickerController from the toolbar?
Regards.