yaelatletl / godot-jigglebones

An addon that brings jigglebones to Godot Engine 4.0.
MIT License
115 stars 4 forks source link

Completely broken? #6

Closed Damnae closed 1 year ago

Damnae commented 1 year ago
yaelatletl commented 1 year ago

Thank you for the comment, I'll check it, as I remember this being functional, you tried it with 4.0.2?

Damnae commented 1 year ago

Yes

yaelatletl commented 1 year ago

Could you write your system's specs? This project is working fine on my end (No model tilt, works as tool, fix for line 68 does work tho). Also the editor jiggle direction is a wontfix. It's not worth it to try and workaround this

Damnae commented 1 year ago

The problem will show when you add a new jigglebone. Because everything is initialized in _ready, it won't initialize bone id variables. Once you type the actual bone name, they stay at 0 and will move one of the root bone. As it is you have to set the bone name and restart the whole editor to make it work.

yaelatletl commented 1 year ago

I've pushed two commits to main, please test if they solve the issues you mentioned