yaelatletl / godot-jigglebones

An addon that brings jigglebones to Godot Engine 4.0.
MIT License
111 stars 4 forks source link

Hope to export new param for adjust strength #9

Open D3ZAX opened 11 months ago

D3ZAX commented 11 months ago

I find this code in "jigglebone.gd": skeleton.set_bone_global_pose_override(bone_id, bone_new_transf_obj, 0.5, true)

Hope to export this "0.5" as a new param to adjust swing strength, thanks!

yaelatletl commented 11 months ago

Ah, yes this was hardcoded when fixing some transform issues, I should have a better fix for that from another repo, I'll look around