Open D3ZAX opened 11 months ago
I find this code in "jigglebone.gd": skeleton.set_bone_global_pose_override(bone_id, bone_new_transf_obj, 0.5, true)
Hope to export this "0.5" as a new param to adjust swing strength, thanks!
Ah, yes this was hardcoded when fixing some transform issues, I should have a better fix for that from another repo, I'll look around
I find this code in "jigglebone.gd": skeleton.set_bone_global_pose_override(bone_id, bone_new_transf_obj, 0.5, true)
Hope to export this "0.5" as a new param to adjust swing strength, thanks!