Open AutumnPizazz opened 11 months ago
Known and noted when I enabled the unique for terrain. Technically, resources all give their effects globally if you have 1 copy of them. This would mean if a mod previously had a "[stats]" unique to take advantage of this rule, adding the functionality to increase its stats on the map as well may be unintended. Likewise, creating an exception for this unique for global effects maybe be unintended for these mods. I'll need to look into this situation a bit more before I add in TileResource functionality
Resources give their effects globally? I don't remember that
Key example: marble giving a global production increase for wonders, similar to civ 5. See here
Oh, you mean resource uniques apply globally, 👍
In other words, there's no Unique duplicating improvementStats, but someone wants Conditional support for those? Edit: Oops, not quite. I'd wildly guess the intention is doable by switching to a terrain target using the resource as filter???
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I'd wildly guess the intention is doable by switching to a terrain target using the resource as filter???
Then the unique wouldn't be on the resource itself. You'd need a separate unique to cover this
There's pretext #10320 and #10351
Terrain's "[stats]" works well.
But TileResource's not.