Closed hackedpassword closed 2 months ago
Thanks for the catch because that is outdated with 4.8.16 and should be removed. The message you show should no longer show, and if it does, has different text.
-> #10435
Aircraft message is suppressed.
Unsupported complaints remain. UI complaints in New Game screen should not be scaring the player into thinking their device will melt down if they hit that red button.
Notes - unordered, no specific validity filters:
An inventory, focus "kinds of usecases", random mod selection:
@Caballero-Arepa - were you the '3rd and 4th Unique Component' maintainer? If so, elucidate?
Ehm, no, I have collaborated, but maintainer is @EmperorPinguin .
But: I agree a 'comment' unique would be useful, as these are placed and used to inform the user of something or simplify a series of uniques. For example that "Cheaper to Buy", you dont place that in the Civilopedia because you don't want the user to go to the Pedia to know critical information/benefits about the construction.
So yeah, you are right about that.
We shouldn't display civilopedia text in the city screen or new game screen because it's precisely for civilopedia.
Ehm, no, I have collaborated, but
Wild guess from that Llanero.png in there, was too lazy to actually check 😇 "Y ahora, en vivo en nuestro Mod, Calores Vivantes con sus Canciones de la Provincia!"
Clan Horseman obsoletes at tech Rifling, and therefore Redomestication for its upgrade Hussar may not yet be researched
I was looking at this at one point and this one is actually interesting. Still a case of "shut up, this is intentional", but actually validator is at fault. Its upgrade is on the same tech as it, which isn't counted correctly since Redomestication is not in the tech path of Rifling
on the same tech as it
See - actionable - I'll need to start collating a checklist. But soooo tired. Whine. :cat2: :zzz:
ruleVariants
mergeNow who wants to take over coding what?
Ehm, no, I have collaborated, but
Wild guess from that Llanero.png in there, was too lazy to actually check 😇 "Y ahora, en vivo en nuestro Mod, Calores Vivantes con sus Canciones de la Provincia!"
What can I say 😏 - "¿Me lleva él, o me lo llevo yo?"
That song... 👌🤌
Other "Cultures" have ~fakes~ heroes like this one as pinnacle of local popular music...
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 15 days.
We have comment uniques and #11142. Is this still relevant?
I still think that
turn it down with maybe a friendly summary?
is needed. You often see users complaining about some yellow errors, who don't understand what these mean and think it's buggy.
Sure, I guess. I'm not against making the warning a bit friendlier, though that's not my expertise. Main concern there is kinda suspect any warning there will set off user complaints, and the warning still is necessary (that's why we have two separate categories of yellow warnings, on the player sees and one they don't
Probably the main thing is maybe the user facing warning shouldn't also include settings only warnings. That would at least maybe reduce the list down for some mods that have green "warnings" for filtering uniques
Yeah, a common player shouldnn't get a list of all the wrong uniques in the face. Instead, they should get something like "These mods have minor/severe/possible mistakes. You can play it, but don't expect everything to work. Contact the mod creator to solve these issues" And then a list of the mods that have these errors.
Contact the mod creator to solve these issues
Mmm I still think the above is a bad deference. Isn't that the same headache that yairm210 endures (at a larger scale)? Hmm.
Over in AF, the concept works. However the mod remains active, and is a top mod. What if the mod is not being maintained or abandoned? That becomes player frustration.
How about Information like:
"This mod was auto-checked revealing potential glitches. These are not harmful, but issues found may have the following effects:
The mods' github repo is located at [repo_url]. Mod issues may be reported there, game issues can be reported to [Unciv_repo], and community discussions are held in [discord]. PSA: Try modding yourself! See [modder_info_section]
Mod issue info: :> [drop down arrow] click for issue details ... [mod checker info] "
Language above is posed as non-alarming, player-focused. :1st_place_medal:
Definitely that's much much better.
Improved idea:
It could be practical to implement a manual suppression mechanism that allows the modder to control known issues in a way that's not lost in analysis, friendly, easily applied:
"turnsInto": "!Force", // Suppressed because the modder acknowledges the unresolvable modchecker conflict
"uniques": [
"!Label", // Suppressed being an intended label
"!Double movement in [Plains] <when not at war>", // Suppressed as this combo may work as desired acknowledging dev expectations
],
Modchecker complaint A Modchecker complaint B ...
On the New Game screen, the drop down would not be present, only the counted summary.
Suppression is built in. #11142 🥳
https://yairm210.github.io/Unciv/Modders/uniques/#triggerable-uniques
My gratuitous appreciation for implementing this @SomeTroglodyte
gratuitous
"Unearned, Unjustified" :rofl: :zany_face: :joy_cat:
Category: Doesn't Hurt To Ask <3
This is a follow up to #10355
While warning about unsupported features via modchecker is useful and practical, the introduction of these recent warnings is excessive, imo, based upon the following rationale.
Tighten RulesetValidator for Terrain introduced the following warnings into mod Z2, as expected:
Striving to clean up warnings and tighten the mod for quality improvement, and better modder etiquette, is desirable. Not being able to resolve these warnings, literally having no means, except stripping out core gameplay elements, is not a good solution. Yellow flagged on top of irremovable? seems overly squelchy.
The real problem is not on the modders' end, it's the players' end.
Why does the player need to be inundated with broken mod warnings at the Start Game screen, when the mod is not broken? I'd use terms like suffer and punishment on the player's behalf from a UI/UX perspective; such warnings add unnecessary confusion. btw that's actually a general observation not just limited to the mod in question.
The concept of suppression comes into play because it's already being utilized: G&K GlobalUniques.json
Comment that line out:
Can we do two things?