Open hippie68 opened 1 month ago
History:
Gdx.graphics.isContinuousRendering
to false and repurpose the flag to control all animations and/or expand it into some control with more granularity (a switch for every individual animation, or some "leveled" setting None-Some-Most-All - or even both with a new json to control which level enables what).Inventory:
Context | Description | Gated by "continuous rendering" |
---|---|---|
ParticleEffectAnimation | WLTK fireworks | Y |
ExpanderTab | Open/Close rotate arrow animation | Y |
LoadingImage | Rotating double arrow animation | Y |
UnitIconGroup.selectUnit | Cycles Flag opacity between 0.7 and 1 | Y |
BattleTableHelpers.getHealthBar | Cycle damage bar color | Y |
BattleTableHelpers.AttackAnimationAction | Move attacker, floating damage numbers | N |
WorldMapHolder.animateMovement | Movement path animation | N |
BattleTable.simulateNuke | Nuke explosion circle | N |
Anyone care to complete that inventory? I might have missed some.
Before creating
Problem Description
Please add an option to disable the new unit animations.
Related Issue Links
No response
Desired Solution
Create an option in "Graphics" settings to disable animations
Alternative Approaches
-
Additional Context
No response