Platform: Android
Version: 4.13.8 (Build 1.048)
Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings]
Last Screen:com.unciv.ui.screens.mainmenuscreen.MainMenuScreen
Device Model: SM-A305F
API Level: 30
System Memory: 3746 MB
Available (used by Kernel): 931 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 4 MB
Message:
java.util.NoSuchElementException: Collection is empty.
at kotlin.collections.CollectionsKt___CollectionsKt.first(_Collections.kt:201)
at com.unciv.ui.screens.newgamescreen.ScenarioSelectTable.<init>(MapOptionsTable.kt:29)
at com.unciv.ui.screens.newgamescreen.MapOptionsTable.<init>(MapOptionsTable.kt:60)
at com.unciv.ui.screens.newgamescreen.NewGameScreen.<init>(NewGameScreen.kt:81)
at com.unciv.ui.screens.newgamescreen.NewGameScreen.<init>(NewGameScreen.kt:50)
at com.unciv.ui.screens.mainmenuscreen.MainMenuScreen$newGameButton$1.invoke(MainMenuScreen.kt:152)
at com.unciv.ui.screens.mainmenuscreen.MainMenuScreen$newGameButton$1.invoke(MainMenuScreen.kt:151)
at com.unciv.ui.screens.mainmenuscreen.MainMenuScreen$getMenuButton$1.invoke(MainMenuScreen.kt:102)
at com.unciv.ui.screens.mainmenuscreen.MainMenuScreen$getMenuButton$1.invoke(MainMenuScreen.kt:100)
at com.unciv.ui.components.input.ActivationActionMap.activate(ActivationActionMap.kt:56)
at com.unciv.ui.components.input.ActorAttachments.activate(ActorAttachments.kt:42)
at com.unciv.ui.components.input.ActivationExtensionsKt.activate(ActivationExtensions.kt:17)
at com.unciv.ui.components.input.ActivationListener.tap(ActivationListener.kt:15)
at com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener$1.tap(ActorGestureListener.java:52)
at com.badlogic.gdx.input.GestureDetector.touchUp(GestureDetector.java:206)
at com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener.handle(ActorGestureListener.java:125)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:354)
at com.unciv.ui.screens.basescreen.UncivStage.access$touchUp$s80204510(UncivStage.kt:17)
at com.unciv.ui.screens.basescreen.UncivStage$touchUp$1.invoke(UncivStage.kt:87)
at com.unciv.ui.screens.basescreen.UncivStage$touchUp$1.invoke(UncivStage.kt:87)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.screens.basescreen.UncivStage.touchUp(UncivStage.kt:87)
at com.badlogic.gdx.backends.android.DefaultAndroidInput.processEvents(DefaultAndroidInput.java:423)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:503)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1591)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)
Is there an existing issue for this?
Game Version
4.13.8
Describe the bug
Platform: Android Version: 4.13.8 (Build 1.048) Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings] Last Screen:
com.unciv.ui.screens.mainmenuscreen.MainMenuScreen
Device Model: SM-A305F API Level: 30 System Memory: 3746 MB Available (used by Kernel): 931 MB System Low Memory state: false Java heap limit: 512 MB Java heap free: 4 MB
Message:
Steps to Reproduce
Screenshots
No response
Link to save file
No response
Operating System
Android
Additional Information
No response