yairm210 / Unciv

Open-source Android/Desktop remake of Civ V
Mozilla Public License 2.0
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Missing features of Tech Tree #2199

Closed Alkeif closed 4 years ago

Alkeif commented 4 years ago

I have compiled all missing or inconsistent entries in the tech tree based from the G&K tech tree .

I have included annotations inside the parenthesis which shows why the feature/unit/building might not yet be implemented in the current game which includes the following:

  1. (G&K) - The feature was first implemented in Gods and Kings version thus not yet a priority.

  2. (Religion) - The feature requires Religion mechanics to be first present for it to be implemented

  3. (River) - The feature requires to have the river present first before it can be implemented.

  4. (Inca) - The feature requires to have the Incan civilization to be present first before it can be implemented.

  5. (Denmark) - The feature requires to have the Danish civilization to be present first before it can be implemented.

  6. (Desert Hill) - The feature requires to have desert hills be present so that it can be fully implemented.

  7. (Espionage) - The feature requires the Espionage mechanic to be present for it to be implemented.

  8. (Tech) - The technology where this feature is included is not yet present in the current Tech. Tree.

  9. If no parenthetical annotation is present then that item can be worked on if desired.

The following annotations show how the change can be implemented:

  1. [Add] - The feature is missing and can be included to this technology.

  2. [Move from] - The feature is implemented but it is in the wrong technology. It should be transferred in this technology.

  3. [Move to] - The feature is in the wrong technology and should be moved to another.

  4. [Split] - The feature is combined and can be separated into 2 or more distinct things. One or more of the feature should be transferred to another technology.

  5. [Remove] - The feature should not exist in this technology and should be deleted.

  6. [Retain] - After splitting, the feature should remain in this technology.


Ancient Era

  1. Agriculture remove Fallout [Remove]

    • Remove Fallout is an innate ability of workers and is not affected by any technology.
  2. Pottery Shrine (G&K; Religion) [Add]

  3. Archery Temple of Artemis [Add]

  4. Writing Embassy (G&K) [Add]

  5. The Wheel Water Mill (River) [Add]

  6. Masonry remove Marsh [Move from 7] Mausoleum of Halicarnassus [Add]

  7. Bronze Working remove Marsh [Move to 6] Statue of Zeus [Add]

Classical Era

  1. Construction Composite Bowman (G&K) [Add] Terrace Farm (Inca) [Add]

  2. Drama and Poetry (not in tech tree) National Epic (Tech) [Add] Amphitheatre (G&K;Tech) [Add] *replacement of temple as culture building once Religion is implemented

10.Currency Petra (G&K; Desert Hill) [Add]

  1. Engineering Fort [Add] Bridge over rivers (River) [Add]

  2. Iron Working Heroic Epic [Add]

Medieval Era

  1. Theology Garden (River) [Add] Great Mosque of Djenne (G&K; Religion) [Add]

  2. Civil Service +1 Food on farm tiles with freshwater (River) [Move from 25.B]

  3. Guilds National Treasury [Add] Polder (G&K; Denmark) [Add]

  4. Education Angkor Wat [Move from 17]

  5. Chivalry Angkor Wat [Move to 16] Defensive Pact Treaties [Add]

Renaissance Era

  1. Banking Constabulary (G&K; Espionage) [Add]

  2. Navigation Privateer (G&K) [Add]

  3. Architecture Hermitage [Move from 23]

  4. Economics Polder +2 Gold +1 Production (G&K; Denmark) [Add]

  5. Metallurgy Arsenal [Add] The Kremlin [Move from 33]

Industrial Era

  1. Archaeology Hermitage [Move to 20]

  2. Scientific Theory Lumber Mill +1 Production [Move from 28]

  3. Fertilizer +1 Food on farm tiles [Split] A. +1 Food on farm tiles with fresh water [Retain] B. +1 Food on farm tiles without fresh water [Move to 14]

  4. Biology Oil Well [Split] A. Oil Well [Retain] B. Offshore Platform [Move to 29]

  5. Electricity Hydro Plant (River) [Add] Police Station (G&K; Espionage) [Add]

  6. Steam Power Lumber Mill +1 Production [Move to 24]

Modern Era

  1. Refrigeration Offshore Platform [Move from 26.B]

  2. Radio National Intelligence Agency (G&K; Espionage) [Add]

  3. Replaceable Parts Military Base [Add]

  4. Flight Cristo Redentor [Move to 34]

  5. Railroad The Kremlin [Move to 22]

  6. Plastics Cristo Redentor [Move to 32]

Atomic Era

  1. Penicillin (Pharmaceuticals) Marine (G&K) [Add]

  2. Atomic Theory Manhattan Project [Move from 39] Academy +2 Science [Add]

  3. Radar Paratrooper [Add]

  4. Ecology Recycling Center (G&K) [Add]

  5. Nuclear Fission Manhattan Project [Split] A. Manhattan Project [Move to 36] B. Nuclear Missile [Move to 43] C. Atomic Bomb [Add]

  6. Rocketry Mobile SAM [Add]

  7. Computers Helicopter Gunship [Add] Great Firewall (G&K; Espionage) [Add]

Information Era

  1. Telecommunications (not in tech tree) Nuclear Submarine (Tech) [Add] Bomb Shelter (G&K; Tech) [Add] CN Tower (G&K; Tech) ([Add]

  2. Advanced Ballistics (not in tech tree) SS Booster [Move from 45] Nuclear Missile [Move from 39] Guided Missile (Tech) [Add]

  3. Satellites Reveal the entire Map [Add]

  4. Robotics SS Booster [Move to 43] Missile Cruiser [Add]

  5. Lasers Jet Fighter [Add]

  6. Globalization (not in tech tree) United Nations (Tech) [Add]

  7. Nuclear Fusion (not in tech tree) Giant Death Robot (Tech) [Add]

  8. Stealth (not in tech tree) Stealth Bomber (Tech) [Add]

Notes: Unique units or buildings that replace another unit or building are not included. Unique improvements that does not replace anything are included.

yairm210 commented 4 years ago

As I stated before, we're not doing G&K until we've finished Vanilla, and we've already been working on that for a year now. Please remove ALL G&K related things.

yairm210 commented 4 years ago

The rest should be added into #663 as a comment