Closed refola closed 4 years ago
In checking your saved game, I found that NONE of the AIs had built the Apollo Program! Turns out, that I prioritized 'building spaceship parts' pretty highly, but not the wonder that actually lets you build them... Thanks, excellent catch!
Describe the bug I recently won a science victory in a game where both remaining AIs were ahead of me in tech, massively ahead of me in production, and didn't build a single spaceship part.
To Reproduce Steps to reproduce the behavior:
Game Data
Note that Babylon and Songhai each have 74 Technologies while the player (Greece) only has 73. I barely managed to pass Babylon's Production. But that should not have been enough to beat them so thoroughly for a science victory when they had all the requisite tech several turns earlier. Even 8 turns earlier (as far back as the auto saves go), they both already had all the tech for spaceship parts, plus Future Tech.
Expected behavior I expect the AIs to be competitive for the science victory. Even if the war was distracting them, I would expect them to build some spaceship parts.
In general, I expect Deity difficulty to be all but impossible, requiring me to do everything right and get really lucky to have even half a chance at winning without active buggy game mechanic exploitation. But that's a larger difficulty-balancing bug. This is just the one underlying cause I've directly noticed.
Additional context Based on how many Great People I saw the AIs moving around, it seems like Diety difficulty is correctly scaling their resources to give them an impossible lead. But they're really stupid about actually using it. I saw 4 Great Engineers just sitting there in the ocean, not making Manufacturies or hurrying wonder production, just being idle units. If someone looks in great detail, I'm sure there are probably about a dozen bugs' worth of AI issues.